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- The InfoTaskForce Infocom Interpreter Version 4.01 Announcement
- ===============================================================
- Copyright (c) 1992 InfoTaskForce
-
-
- Hello, Sailors!
-
- InfoTaskForce is pleased to announce the release of version 4.01 of its
- popular Infocom datafile interpreter.
-
- It features:
- * Integrated Infocom Interpreter for Z-Code versions 1-5
- (that's right: play anything from Zork to Trinity to
- Beyond Zork with the one program)
- * Game debugging tools, including
- - Object/Room tree listings
- - Real-time object movement notification
- - Real-time attribute change notification
- - Vocabulary listings
- - Header listings
- * Documentation of Infocom datafile internals
- * Extremely portable source code
-
-
- Command Line Options
- ====================
-
- The InfoTaskForce Infocom Interpreter has the following command line syntax:
-
- infocom [-acehlnoprstvwxz] <data_file_name> [<save_file_name>]
-
-
- where the options have the following meaning:
-
- -a Monitors the interpreters setting, clearing and testing of all
- object attributes during the game. This can be useful if,
- for example, there is a door that you cannot open - you
- watch which attribute bit is being tested by the interpreter
- when you try to open the door, and then exit the game and
- set the bit manually in the game's data file (or hack the
- interpreter sources to do it for you !). This option only
- works when the interpreter has been compiled with the
- CHEAT macro defined.
-
- -c Read input from stdin and send output to stdout.
-
- -e Normally, any user input is not echoed to stdout - input
- echoing is done locally by your PC or terminal. However, if
- you are redirecting stdout to a file, you should set this
- option so that any input characters are also echoed to your
- output file.
-
- -h Display the data file's Header information on stdout. The
- game is not executed.
-
- -l Force the interpreter to pre_load the entire game data file
- into memory instead of swapping in only those pages
- currently being executed (it normally uses a Least
- Recently Used swapping strategy).
-
- -n Force the interpreter to use "enhanced" routines when
- playing a STANDARD series game. This option has no effect
- on the Amiga.
-
- -o Display the data file's Object/Room List on stdout. The
- game is not executed.
-
- -p Disable the formatting of stdout into screen pages separated
- by [MORE].
-
- -r Display the data file's Object/Room List on stdout in tree
- format. Not all the list's information is shown in this format
- - use the -o option for a more complete listing. The game is
- not executed.
-
- -s Display the data file's Property List for every object on
- stdout. The game is not executed.
-
- -t Monitor the transfer of objects between locations during the
- game. This is useful to monitor the actions of any
- background actors in the game (e.g.: Zork 1's thief).
- Please note that using this option can spoil some games
- (specifically Deadline and Witness). This option only works
- when the interpreter has been compiled with the CHEAT
- macro defined.
-
- -v Display the data file's Vocabulary List on stdout. The game
- is not executed.
-
- -w Bring up list of data files in INFOCOM: for user to choose from.
-
- -x Display the data file's Vocabulary List on stdout, including
- the attribute bytes used internally by the game's parser.
- The game is not executed.
-
- -z Force use of Beyond Zork colours if Amiga graphics file present.
-
-
- Legal Stuff
- ===========
-
- We have developed the InfoTaskForce interpreter for use with legally purchased
- Infocom datafiles. We do not supply any datafiles - they must be purchased
- and the Software Licence agreement for their use must be observed. Most
- datafiles are available in the Lost Treasures of Infocom collections and are
- quite inexpensive.
-
- This program is provided "as is", without any warranty of any kind. The entire
- risk as to its quality and performance is with you. In no event will
- InfoTaskForce be liable for damages arising from the use of this program.
-
- If you distribute this program, please distribute the entire package.
-
-